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Dgvoodoo 2 wrapper blood 2
Dgvoodoo 2 wrapper blood 2







dgvoodoo 2 wrapper blood 2
  1. DGVOODOO 2 WRAPPER BLOOD 2 DRIVER
  2. DGVOODOO 2 WRAPPER BLOOD 2 FREE
  3. DGVOODOO 2 WRAPPER BLOOD 2 WINDOWS

Either the driving part (application) must manage windowed mode differently, or the driver part must pee blood to emulate it transparently to the application but I didn't find any type of code in Glide sources, as for the latter. So, windowed mode cannot be managed by just one 'bool' parameter at initialization.

DGVOODOO 2 WRAPPER BLOOD 2 FREE

Not to mention that term of the 'front buffer' (and content of backbuffers) becomes untenable in windowed mode while Glide proves free access to it. There is no any code in Glide sources doing such (an) operation(s), buffer swap is a simple command to the hw. Windowed mode is different compared to fullscreen because buffer swapping must be performed by a clipped blitting to the window (early days), exactly like in DDraw (with possible color format conversion). Is it possible that they had removed this feature from the latest version of the Glide3x? I'm going to find someone with a 3dfx Voodoo Rush, which is mentioned in the Glide 3x SDK documentation.

dgvoodoo 2 wrapper blood 2

I had found a person with a working 3dfx Voodoo 5 and he had tested my code. It seems that you're right at least according to 3dfx Voodoo 4/5 and latest glide3x version. (MSAA has nothing to do with this.) shiva2004 wrote: So I don't understand why it is but will check again to make sure. It's true that 2.51 contains a new code path that can cause this phenomenon but shouldn't run onto that with 'unspecified' scaling mode. I tried 2.51 with Blood2 with every scaling method and didn't get flashing cursor (I'm running Win7 too). If scaling method of dgVoodoo set to any other than 'Stretch with AR' and the new 'Capture mouse' option is disabled then it works in the same way as 2.50. The problem is only solvable by using 2.5 Maybe it has something to do with the new "capture mouse" option? It doesnt make a difference if checkmarked or not.

DGVOODOO 2 WRAPPER BLOOD 2 WINDOWS

My windows mouse pointer is flickering into the game for some ms frequently. I've got a problem with 2.51 with Blood 2. De-M-oN wrote: I've got a problem with 2.51 with Blood 2. 😁īut, windowed mode was never implemented. I bet in the docs they meant GR_RESOLUTION_NONE can be given into the init function and one can get into different situations as a result: if the underlying hw supports windowed mode then one gets a window, if not, then he finds himself in fullscreen. The Glide source I checked is from 2003 and the piece of code in question doesn't distinguish between card types for 'hwnd and windowed mode'. (but maybe: Voodoo Graphics and Rush were just additional 3D accelerators attached to the 2D SVGA, which implies that achieving windowed mode on those cards are physically impossible.) I don't understand how Voodoo Rush came into the picture.

dgvoodoo 2 wrapper blood 2

Bet that's gone in a Voodoo3-era reference? 😉 Voodoo Rush is actually a very early card.









Dgvoodoo 2 wrapper blood 2